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Love it!

Thanks a lot! <3

Cool mechanic

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Thanks a lot!

the Devlog is private. good game tho

Thanks a lot! How is it private T.T will try to fix it thanks for letting us know!

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very funny!!

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Thanks a lot! What makes it so fun in your opinion?

Like it a lot, great job! 

Thank you much! What was the aspect you liked more?

Really great level design, + and - mechanic was underused, but when it was used it was really cool. Would love to see it built out even more!

Thank you so much! How far did you get? because after the first page basically all the other levels have + and -

Welp I'm an idiot, there is more the one page... T_T I'm definitely going to play through more later on!

Lol I expected it, was it not clear enough that there were more pages? How could we improve?

So I gave it another go. 
One: really happy that there was progress saving!
Two: I think where I ran into issues is that I didn't unlock the last level of the first page, so I had no reason to assume I could go to page two.  This one was really a hit and I hope to see it place highly!

I see! that's because the last level on each page is a bonus with certain conditions to be met to unlock (hinted by the lack of star requirements but only ???) also there is a blinking arrow on the right of the screen as soon as you have enough stars to have unlocked another level in the next page, I hoped this fixed the misunderstandings but it seems that's not the case :(

Very fun and original idea!

Thanks a lot!!

Great Audio! Fun gameplay! I was a bit puzzled on some of the levels, which is good!

That's probably the goal on a puzzle game! Thanks a lot for the feedback!

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If the game wasn't so good, I would have preferred slavery rather than debugging this masterpiece.

As people said... It's hard to believe what it's your first game. It's well scoped, has a lot of content, has great progression and complex mechanics described very well in levels.

It might be a little bit hard for some people to force themselves to get all stars to unlock the next zone so I would suggest to lock only super hard puzzles or "bonus pack" and allow players to complete puzzles on their own pace.

Thanks a lot for the compliment, I can't put into words how much I am happy to hear this.
We actually did a lot of small projects separately before, but this is first time we actually worked all together and our "first" serious project that I would actually call a Game.
There should be a progression system that allows to play multiple levels, not just the next, so if you get stuck you can try another one, while there are also "Bonus" levels that unlock only under certain conditions (no spoiler).
But you are still right, some levels are currently kinda broken, you can think of them as a placeholder, just the idea is right, we are still working on the level design and could make some major changes.
Consider joining us on Discord to give us more feedback and follow us on our journey! Thanks again!

Will check Discord. Also, check out our submission, too!

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Wow, if this is your first time I can't wait to see what's up next

We can't wait as well!

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good game guys! 

Thanks a lot!

Really great job in game progression and easy to understand mechanics teaching.

Thanks a lot! We are still changing some of the levels as I am writing this, some of them have a good idea behind them, but are pretty overwhelming, there is not a clear idea behind the solution, I am currently working on optimizing them!
Consider joining us on Discord!

Fun game! I would love to be able to advance to the next level using space instead of exiting :

It would also be nice if I made a move that didnt actually move my blocks that it didnt increase my moves counter. Example being, moving into a wall you are already next to

This is also a very nice one!
The problem is that sometimes there could be a purple block (breakable wall) so even if you don't move, your "move" leads to a change in the level which could be a part of the solution.
We could add a pretty intricate check, like "if you didn't move and you didn't break anything, then it doesn't count as a move" but it is pretty complicated to implement and also even if it is frustrating, an error should count as an error unfortunately ahahah

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Hi thank you a lot for the feedback! It means a lot to me. Definitely a feature that we tought a lot about and may consider adding. The thing is that since with every level completion you gain stars which most of the times unlock more levels than just the next, exiting makes you see all the levels that you could play instead of just the next. As a first timer it is possible to skip at all this feature and as soon as you get stuck there is a risk of quitting instead of just trying another level. But yeah, if you know that you can play more than just the next level, not being able to press space to continue to next level instead of exiting everytime is just tedious. We will probably end up changing to your suggestion, really thanks a lot! Consider getting into the Discord Server to keep in touch with us! https://discord.gg/zEJTyXb62d