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anyways if it wasnt for the boss battle alg woulda been faster.

Trial Time: 44:15

Trials: 68

EZ

Bit more story and lore to the game would be nice, things such as, what is time, what are we, why are we existing, why are we fighting time and a time keeper, etc.

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Congrats on beating the game, I suggest you to enter the Discord server to share your time with the community also try the downloadable version as there is basically no lag and you should improve your time a lot

As for story and lore, there will be indeed a very deep one, the first minute is just an introduction :D

Additionally regarding the dahs, maybe make the dash bar indictor larger and wider? Also make it a rectangle, instead of pointed, because its harder to tell when the charge bar is pointed and thin. Alternatively, remove the charge  bar and only make it show up when fully charged, or you could try putting it above the player (box), outside the area, or using the color of the player as an indication, like maybe they flash when ready, though i forsee problmes with lag. Just my opinions though,  use what you want.

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annoying cause it lags out way too much on bossfight and im playing on web. I don't wanna reset my skilltree T-T


Edit: Could you also do something about the wall collisions? Dashing while touching a wall completely deletes it. I suggest making the user slide along the wall if dashing next to a wall

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We definitely plan on implementing an import/export save.

As for the dash, the slide was how it worked previously, but it had some other problems (sliding uncontrollably against enemies or trails) also it won't work with a new upgrade that's coming in the feature :)

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A bit of advice: Maybe you could make an indicator of the dash being ready; a different color, a highlight, etc. It is quite hard to tell whether it is ready, and I have died many times due to incorrectly concluding that I can dash in the circumstances.

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Totally agree, do you think making the dash aim glow when ready would fix the issue?

Yes, I think it'll do quite well.

Yes, I think it'll do quite well.

Really good although some of the buffs don't help since I couldn't get many triangles after maxing out the time start

We get this feedback a lot, it is a matter of skill, time jump helps you beat the game faster, but sometimes you can't keep up with the boss and you would like to farm more before it, I think an undo button of upgrades would help

57 minutes with 74 runs. Not too bad. 

Overall I really enjoyed it, keep up the good work.

Thank you so much and congrats on beating the game!

I would love for you to enter our Discord and share your Time with the rest of the community!

I tried downloading the game and it doesn't work. It just crashes when I try to run it.

Hardware: Windows 10 x64

Btw, when you exported, did you codesign the program? If so, how, because that might be why its crashing

This seems very strange, do you mind entering our Discord and make a bug report?

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Interesting. I really wish the final boss fight wasn't instant death. Also, make it so the dash bar changes color when it's full. It's too hard to tell.

Thank you for your feedback!

You are totally right on the glow.

As for the boss, the game is meant to be very challenging, did you manage to beat the game eventually?

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Unfortunately Godot is not built to support web builds well, we try our best to optimize as much as we can, but I suggest you try the downloadable version as it is much better :)

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very fun game and this is my first try. keep going i had so much fun i hope for new cool updates :)

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Congrats on beating the game!

We are actively working on a content update!

Can't wait to share more informations on that!

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hehe

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Started playing this on a laptop. Was disappointed to see that mouse controls were required for the Dash. May be worth mentioning that, if not adding an option to dash in the direction you're moving (like Space)

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There is the option that does exactly that on the settings, but it's not ideal, as you have less control

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59:33 minutes, JUST UNDER AN HOUR, WITH 160 TRIAL COUNTS!!! that final boss was so difficult but i got it eventually, I'll wishlist this on steam! Sick game!

Congrats on beating the game!

An hard challenge is so satisfying to conquer!

Would love for you to enter our Discord Server and share your Time and so that you don't miss any update!

Such a good game, the music was amazing and the tech was fun, I look forward to the full steam version!

Thank you so much for playing and congrats on beating the game!

For a first timer that time is impressive!

Would love for you to enter our Discord server to share your Time and not miss any updates!

Pretty fun. finished in 41 minutes.

Congrats!

I would love for you to enter our Discord server to share your Time!

descargue el juego y no abre :C
quiero probar este juego

Hi!

Try to click "more information" open anyway :)

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45 minutes and 70 trials later I beat the game. Played it alongside my girlfriend and we both had a blast. However, We agreed that adding a clearer indication whenever the dash ability is ready, would be nice. We both found ourselves using dash, slightly before it was ready. Great game! It's on my wishlist - looking forward to seeing what you'll be implementing.

Thank you so much for playing and. Congrats on beating the game!

I would love for you to enter our Discord server to share your Time and not miss any updates!

We already have in plan to make it clearer when the dash is active able, we were thinking of making it glow, do you think that would be enough?

Anyways unfortunately we can't seem to figure out how to make the glow work in web, the downloadable version has it and it is much better!

Ah, that's awesome! I think making it glow would fix it right up. As for the discord, I might just drop by and say hi :)

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Had a time of 49 mins and 103 trials great game. The only thing I didn't quite like was the bosses trail I think it lasts too long. My dash dmg didn't register at times too but thats probably bc of my low-end device and playing in the web version

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Thank you for your feedback!

The trail lasts until the 4th one gets created, ensuring that there are always 3 active every time.

As for the collisions, definitely that, but also that unfortunately Godit is not well optimized for web builds, I suggest you try the downloadable version as it has much better performances :)

This game is giving me nodebuster vibes, but I'm enjoying it, have a good day :)

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That is one of the inspirations!

The upgrade tree for example :)

Great game very balanced, maybe add more upgrades for more time if they can't beat the boss with current upgrades. But its very doable when you line boss up with enemy spawn and the abundance of adrenaline if you miss.

Thank you so much!

Congrats on beating the game!

Join out Discord server and share your time with the community, we have an ongoing speedrun challenge

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My two biggest complaints about the game are: 1.Invincibility ends as soon as your dash ends, meaning if you undershoot you suffer a penalty. And 2. The bosses trail seems to ignore invincibility all together. If the boss corners you with its trail, its essentially game over because you can't dash through it.

Thank you for playing

1 there could be an upgrade that extends the invincibility, but it won't increase the hit frames

2 that is a very weird and pretty critical bug, sorry for the frustration, could you please enter our Discord and send a video? Pc specifics? I think it was from browser right?

I love difficult games, but the one-shoting boss is more annoying then fun, if maybe it did good damage, and the lazer things disabled your dash for a second he might feel fun, and or smaller lazer hitboxes, it feels like i'm miles away then, boom, run over.

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Thank you for playing!

If you like difficult games this is for you!

About the boss trail, do you think the hitbox is bigger than the actual visuals?

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no, i don't think the hit box is bigger, but it can feel like that at times is what i'm saying, when you are on your twelfth try on the boss, and the have two pixels overlapping with the trail and instantly die, it doesn't feel difficult, it feels annoying, and frankly poorly done, and the rest of the game feels like a perfectly crafted, where you can always do something better, or catch back up if you fall behind, the boss gives so little flexibility that it feels like it was ripped out of a different game.

(Edit: also, sometimes the trail and the boss isn't affected by invincibility)

(sry about the paragraph, I do love this game, and just want to give as much feed back as possible)

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Don't worry about the paragraph, actually, thank you for the feedback, I would love to chat more with you on our Discord server, to share more feedback and suggestions.

I agree with the game feeling frustrating at times, in fact hitboxes/hurtboxes are one of the aspects that we spent less time on tuning, we are going to look into it immediately.

About the invincibility, that is a very bad bug, could you explain better when does it happen?

Thank you for everything!

as for the invincibility bug, it seems now like it might be more or less that when you dash at certain angles the invincibility won't activate for the full duration, but it flashes for a moment, and i am not good at tearing into the backbone of stuff, but if you are spawning different entities to make the trail expand that could be the reason.

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Which angles?

And also why do you think spawning multiple entities for the trail segments may be the problem?

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maybe add another stamina upgrade to make it deplete slower, during the boss fight you have to rely on good enemy spawn rng so they spawn inside/near the boss so you don't run out of stammina. 

i do know it's part of the challenge, but it seems a bit too hard, at least for me. 

Thank you for playing!

There is no RNG involved in the game, everything is deterministic, even the spawn points of enemies and resources.

Regardless, we do get a lot of feedback on the game being too hard, we definitely need to add difficulty settings, or, yeah, tone down the difficulty with more upgrades etc...

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this is a great game to pass time i feel like ,very immersive (pun intended)

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Thanks! But don't get stuck in it!

nice game but only a small issue with the WebGL version

bad device = lots of lag, and when there's lots of lag, dashing doesn't deal damage even though i have the upgrade for it.

maybe to make it more tolerable, either make an upgrade that increases the dash hurtbox, or have it to where there's an extra display option that should tone down the lag that all the enemies make

(either that or disabling particles isn't working. i cant really tell tbh)

Hi, we are glad you like it.
We know the web version right now has some performance issues, we already optimized a lot but it's not enough, I think it's due to the poor compatibility of Godot with WebGL, we will try to improve it as best as we can, but the game should be played from Desktop.
The version here on Itch it's just a showcase, we will release a Demo on Steam also.

The bug you mentioned (the enemies not taking damage) is due to the collision happening between 2 physics frame and it's a consequence of the low fps, we can't do much except trying to optimize the web version further.

Thank you anyway for the feedback!

boss is too difficult to fight!!! i try it for 2 hours!!!

Hi! We have received some feedbacks about it, the game being difficult is intended but maybe right now it's too much.
We plan to add difficulty settings soon!

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may I ask what gave you the idea to make this game? aside from that the games really fun and a great way to pass time in class

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Thank you!

The idea comes from many reflections on game design, and what actually makes a game fun.

We also took inspiration from many games we played, like Vampire Survivor and Node Buster for example

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Really enjoy the game so far! The cursor dash feels very snappy, and hitting Vampirism combos by chainkilling the Dashers feels very fun! Additionally, I love the sound design! It sounds very crisp, for lack of a better word.

Unfortunately, I did find a bug that completely prevents progression and forces the player to delete all of their progress. If you manage to die at the exact same time as you kill the TimeKeeper, the game will proceed as usual, showing the dialogue box. As expected, the game kills you upon finishing the dialogue box. However, when you restart the fight, none of the inputs work, and the TimeKeeper never starts attacking. The only buttons that work in this state are Escape and Pause. Additionally, if you pause and unpause while the game is like this, the blue orbs will infinitely spawn!

Also, I'm unsure if this is a consequence of the bug or not, but restarting progress via "Reset Run" or "Reset Everything" prevents any progression on starting a new file. Instead, when the player presses play, the game starts like normal, but no blue orbs or Dashers spawn. Additionally, no upgrades appear on the skill tree.

Don't let the above criticism get you down, I've truly enjoyed playing this game! It's quite fun, and I wish you luck as you develop it further! 

Thank you so much!

We are glad you enjoyed the game so much!

And we are truly sorry for the bug you experienced :(

Don't worry, we don't take it badly, on the contrary! Thank you for the bug report, that is one of the weirdest bugs we ever heard about, that we would have definitely missed if it was not for you!

Could you please join our discord server so that we can investigate this further and hopefully fix the bug?

Also, a temporary fix could be to download the game, that should come with a totally blank save with no issues.

Thank you again so much <3

Sure! And I have now done so. Would you like me to retype the bug in the Discord chat?

Thank you so much!

Yeah if you don't mind in #bug-reports it helps as keep things organized as we will go to look there during bug fixing and it helps if they are all in one place so it is easier to not miss any of them!

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Please add an upgrade that skips more time. It's so tedious having to go through a bunch of basic enemies when I've purchased every upgrade and just want to fight the boss.

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There is actually, you can start directly from 60s

Have you looked in the upper part of the tree?

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Pretty good, though I have major complain on the dash control. It is very unintuitive. I think there should be a cursor that points to where you dash rather than having the direction constantly update to the position of the hitbox.

Thanks! Actually you are right, we thought about that and we are working on it too.

We just pushed an update with the exactly this feature. If you want go check it out!

im sorry but i cant acsess the full version because of windows defender

Unfortunately we need a license to make that security message disappear, and that license is pretty costly.You can still download it by clicking more information and download anyway!

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You can only pick one, choose wisely. Get that license or remove the full version and move all exclusive features to the brower version. This is mandatory

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there are not really exclusive features in the download version, just some visual effects that we can't figure out how to make them work on the web version. Also it is because Godot, the engine we are using to make the game, is not really optimized for web builds, so we try to make it work regardless since it is convenient to try it out there, but eventually, the downloadable version will always be superior to the web version

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IT IS NOT CONVENIENT TO TRY IT OUT THERE

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We give the choice to you, if you don't find it convenient you can download the game for the best experience, others may find it convenient to try out the web version first.

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why does the boss one shot you even with max defenses? kinda unfair tbh

Hi!
We are sorry you feel like it is unfair.
But we love challenging games, have you tried maxing out your upgrade tree?
It should get easier, and an hard challenge is all the more rewarding once you finally beat it :D

yes, i did max out the upgrade tree

and no, i did not even get close enough in the process for it to feel remotely winnable

you have to constantly kill the small enemies and collect the orbs or else you die in 10 secs and 

you also have to avoid both the boss and the trail or else you get one shotted, even if the trail is already fading it still one shots, 

and a hard to see one-shot combined with extreme fast pace and precision demanded makes the boss fight feel very unfair

I totally get your feelings.

We love difficult games, think of this as a 2D Dark Souls lol.

But yeah a difficulty settings is probably required, although it will need a bit of time

The main issue I had with the boss was the trail extending behind it once it started dashing. Many times I dashed through the boss only for him to start dashing and me land in the trail resulting in instant death. Dodging the trail and the boss was not an issue, but an instantly spawning laser behind the boss after his attack really frustrated me and not in an "oh man I know what I did wrong but I'll get them next time!" kind of way.

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I see, it also happens to a me lot during playtesting, the idea is that "parallel" dashes are very dangerous because of the trail, you should always try to dash perpendicular to it. Meanwhile, we are working on a fix to make it feel less frustrating, like foretelling better when its dash starts.

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I can't stomach playing this anymore because of you killing off the cursor when the game has focus. And I've removed it from my list to play later because I saw someone on reddit suggest how to fix it and you gave a vague response.

Good luck with your future efforts, but if your game was worth keeping an eye on, there's no way you would have shipped it with this type of mouse mistake in the first place. Absolutely no competent dev would playtest that and keep it that way.

Thank you for your feedback.
And I am sorry I seemed vague, but actually we were working non stop on the game to release an hotfix, which we released just now, I would like for you to try it out one more time, as the cursor is not killed anymore, and it should resolve any issues you have encountered.
To justify our choices, it was because we were actually thinking of making an hybrid system that could work both on joypad and on mouse.
This probably too ambitious feature, combined with the fact that this was developed for a jam and we only had 2 weeks to work on it, as well as us in the team becoming accostumated to it, made us overlook this core system of the game, and we are sorry for the inconvenience.
I sincerely hope this update will solve all the issues you have encountered!

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Neat concept, but the mouse control in the game is borderline unplayable. It would be much better if the dash just pointed to a cursor.

It was awkward when it would rotate without it pointing to a cursor, but at some point that broke and it would only rotate if I held down one of the mouse buttons.

Thank you so much!
Yeah we are getting a lot of negative feedback on the aim controls, we definitely have to rework them, thank you for letting us know!

Bigly huge improvements with the mouse cursor!

We were working hard on it!

We are glad you are enjoying them!

Are you able to beat the game now?

If so, remember to post your time on our Discord server!

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The skill tree is awesome. Keep up the good work.

Thank you so much!
Which Upgrade is your favourite? :D

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The upgraded dash that speed up the loading time when i kill.

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Oh yeah, the flavour text of Dash Killrush says it all: DIE DIE DIE!!!

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Very good game

Thank you so much!

Very fun game. I loved it. Only problem is even thought i'am dodging the enemies i die sometimes. Don't know why. Running on macosx and chrome browser. Loved the music :) 

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Thank you so much!
I don't know if sometimes you are dying because of the energy drain? It is not super clear how it works, but basically you constantly lose energy (energy drain) and this amount increases with time, so it forces you to collect orbs fast, and sometimes even if you play flawlessly you still lose, it is normal, you just need more upgrades.
The goal is to make the most out of each run, until you are strong enough to... I won't spoil you anything eheh :D

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This is a masterpiece. Extremely polished and nuanced, a blast to go through even for a player new to the genre of dodging and dashing.
But be extremely careful when dashing toward edge of the screen as you have huge potential to do a tiny bounce into enemy, but dashing into the edge wastes the dash as oppose to bouncing off the edge. Dont aim at wall when you are close to the wall.




Dont read if you dont want spoiler

To get as many enemy loot when its a two hit kill:
start with a injured dasher, bait them to the corner to limit their mobility, kill the injured dasher while wounding the other. rinse and repeat if RNG is on yourside, you can also get many combo out of this.
 
To beat final boss:
1. YOU MUST Have all the damage, life steal upgrades to have a good time.
2. Keep boss's movement perpendicular so that no actue angle is produced, as actue angles are extremely dangerous to your hit box. Dont run to coners as its all actue angle produced by the map and boss path.
3. Ensure that you line up both boss and dasher, so that you can go back and forth the boss's damaging path via dashing twice.
4. If you do this strat well, you might even one cycle the boss depending on RNG.
5. My personal experience:
  Run to the middle of the bottom of the screen, boss goes straight down, dashers are running long distance to the bottom. I dash between the fresh line boss produced and kill a bunch of traveling dasher and damaging the boss, I won by this opening and repeatly do step 2 and step 3. I did it while all upgrades are purchased.

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Wow, thank you so much for playing and for being our first walkthrougher, I am honored :')

I am also amazed on how quickly you found out the most efficient strategy, even if you are new to the genre, you definitely are a gamer by heart, congrats!

If you liked the game so much I would be glad if you joined our Discord server and shared your Time :D, also so that we can keep in touch and you can receive updates, we are already planning so much more content and releasing it into a full game on Steam!

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Great balance between simplicity and interestingness, good job! I will follow the next projects

Thank you so much! We strive for elegance, beauty in simplicity.

We will make this into a full release, so consider also joining us on Discord to receive updates!

Perfect game! It's simple but addictive!

thank you so much! In how much time did you beat it?

Its very cool! But i cant kill the boss. I'll try again tomorrow.

Thank you so much! You should probably max the upgrade tree first, after that it becomes easier but still quite challenging even for us devs!

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Genius game!! The perfect example of simple but effective. This was very addictive!

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Thank you very much! Have you finished it?

Would give us some feedback such things you didn't like or you think can be improved?

By the way we are planning to add more content and eventually make it to a full game and release it on Steam, we will update this page as we progress with the development, keep an eye on it if you liked the game!

After I maxed out all the upgrades except for the One shot - One kill one that cost 500 red triangles, I started struggling to gain more triangles because I could never survive long enough to kill more than a few dashers lol. There's definitely an issue of skill on my part, but I'd appreciate it if there were an upgrade that let us store an extra use of dash or something that made farming the dashers a bit easier. Also great game btw!

Thank you so much! In the end did you manage to finish the game?
Your criticism is very spot on, during playtesting I could see that the boss fight is too much reliant on the first dash, second at most, once you get rolling it is possible to stay alive indefinitely, but if you miss the first dash you are pretty much done. 
We definitely need some more upgrades to make the start of the boss fight more fair thank you so much for pointing that out!
Consider joining our Discord Server to join our community and get updates on the development of the game if you liked it :D

Yes I did! I tried to line up my dashes so I hit the boss and a dasher at the same time. It was really fun spamming dashes. Certainly looking forward to future updates!

That is exactly how we do it ourselves! Amazing that you found out our same strategy XD

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