PATCH NOTES (VERSION 0.1d)


 Gameplay

  • Decreased the Dash damage area radius (from 60 to 55, it was 50 in v0.1b),
  • Removed the pause button during arena (we believe it's not necessary and could have been exploited to change direction instantly with point and click mouse mode),
  • Enemy and resource spawn algorithm is now deterministic,

Performance:

  • Time Keeper trail shouldn't cause huge FPS drops anymore,
  • Resource animations when buying upgrades now limit the number of resources created,

QoL

  • Added category tabs to the settings panel,
  • Reduced the hold time to close the panel to 0.45s (it was way to long before),
  • Increased size of upgrade cost labels in the tooltip,
  • Big resource numbers are now formatted (1000 -> 1k, 1000000 -> 1M, etc.),

Visuals

  • Hexagonal arena background (let us know what you think in ⁠

    feedback-and-suggestions ),

  • Improved Time Keeper trail particle effect,
  • Improved the settings panel (not definitive but better than the stock one),

Bug Fixes

  • Time Keeper trail now starts from its back,
  • Run timer is now stopped during the portal scene,
  • Upgrade tree interaction is now disabled during dialogs,
  • Fixed aim pointer desynchronization with real pointer in some rare scenarios,
  • Fixed some bugs caused by the reset run/save setting

Files

time-survivor-web.zip Play in browser
Version 7 15 days ago
TimeSurvivor.exe 117 MB
Version 5 15 days ago

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