PATCH NOTES (VERSION 0.1d)
Time Survivor » Devlog
Gameplay
- Decreased the Dash damage area radius (from 60 to 55, it was 50 in v0.1b),
- Removed the pause button during arena (we believe it's not necessary and could have been exploited to change direction instantly with point and click mouse mode),
- Enemy and resource spawn algorithm is now deterministic,
Performance:
- Time Keeper trail shouldn't cause huge FPS drops anymore,
- Resource animations when buying upgrades now limit the number of resources created,
QoL
- Added category tabs to the settings panel,
- Reduced the hold time to close the panel to 0.45s (it was way to long before),
- Increased size of upgrade cost labels in the tooltip,
- Big resource numbers are now formatted (1000 -> 1k, 1000000 -> 1M, etc.),
Visuals
- Hexagonal arena background (let us know what you think in
feedback-and-suggestions ),
- Improved Time Keeper trail particle effect,
- Improved the settings panel (not definitive but better than the stock one),
Bug Fixes
- Time Keeper trail now starts from its back,
- Run timer is now stopped during the portal scene,
- Upgrade tree interaction is now disabled during dialogs,
- Fixed aim pointer desynchronization with real pointer in some rare scenarios,
- Fixed some bugs caused by the reset run/save setting
Files
time-survivor-web.zip Play in browser
Version 7 15 days ago
TimeSurvivor.exe 117 MB
Version 5 15 days ago
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Time Survivor
Minimal Survivor Incremental
Status | Prototype |
Author | Logos Psychagogia |
Genre | Action, Strategy, Survival |
Tags | 2D, Arena Shooter, Incremental, Minimalist, Retro, Survivor-like |
More posts
- PATCH NOTE (VERSION 0.1c)24 days ago
- PATCH NOTE (VERSION 0.1b)28 days ago
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